He already wrote that they're twelve.
Low indeed.
That's what sucks in the game, if you ask me:
You can finish that plot with a low level party pretty easily when considering that this is your first try in the game and you're obviously excited about it.
But then you get to TOB, and bam! you're screwed.
The thing is, that many sidequests aren't needed for the plot, even important side quests like Temple Ruins, Tradesmeet, or Windspear Hills, not to mention half the Underdark and Akathala (sp?).
Most people in their first shot at the game, want to finish it. Sure they want to explore, especially if they played BG1, but the plot is so interesting you want to move forward.
Thus, all the great quests get abandoned.
If those quests were mandetory for the plot, than (a) you would make the plot wider, without needing to add more quests, (b) you could make the fights at the end more difficult, because (c) everyone will get to the ending of the game at high levels with all the equipment and characters they chose.
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\"because fortune is a woman, and if you wish to keep her under it is necessary to beat and ill-use her; and it is seen that she allows herself to be mastered by the adventurous rather than by those who go to work more coldly. She is, therefore, always, woman-like, a lover of young men, because they are less cautious, more violent, and with more audacity command her. \" Niccolo Machiavelli
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