I just figured I'd let some things be known! Mostly about Planetars. Planetars are Demi-Gods, the only thing my mage can do when a planetar goes hostile is run into a room and close the door and wait out the summon time. Or waste a time stop, 3-4 lower resistances, greater malison and a finger of death/disintegrate. In other words a planetar is on par with most bosses in terms of resistances! Also, invisibility has no impact on planetars, if a creature goes invisible the planetar will keep pounding away.(this might be true with any summoned creature) So basically the planetars true sight ability proves one thing about this particular summon, it is a conjurers best friend! With this one spell you can cut out the main bane of conjurers, invisible creatures! Okay enough of that!
The main point of this post was to point out a bug that often got me killed. I like to solo through SoA and ToB with my already high level but not maxxed out conjurer. I noticed while fighting liches that if the lich summoned a demon and it attacked the planetar the planetar would go hostile! The game failed to recognize that the summoned demon wasn't mine and simply assumed that it belonged to me! Also if you havent tried out the planetar yet, they have a chain contigency heal automatically on them when they are summoned so they will automatically heal when low on life!(although this probably isnt true, more likely they just get some special ability we cant access that gives them a no casting time heal once)
--Babbling off!
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I \"Know\" Fear
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