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Old 05-30-2002, 06:10 AM   #2
Ar-Cunin
Ra
 

Join Date: August 14, 2001
Location: Copenhagen, Denmark
Age: 54
Posts: 2,326
Ok - I've read your origainal thread and thought that your spell selection looked fine. And I have never Solo'ed (and don't plan to)

1. Friends - as a solo I think you'll have plenty of gold so I don't think you need it.

Prot. from Petrification. - Yu're right it could be useful, but don't you get a save vs. spell to avoid the petrification

Shield - I don't think it works against traps (or wands) - just like wand of Cloudkill ignore MR.

5. Cone of Cold - I never use it, because it is far to dangerous in a party (mages at the back)

Spell Shield - I don't think you need it - it is one spell to counter one enemy spell - I think there are better/more necesarry lvl 5 spells

Febblemind - Haven't used it a lot - whenever I use such spells, I always seem to get xx saves vs. spell (even after using G. Malison or other similar spells)

8. Maze - It will help to (temporarily) remove one enemy in a group (f.x. the mage - leaving the non-magic users much more vunrable.

Prot. from Energy - Like Prot. f. Petrification (and all other Prot.-spells) it is useful, but I don't think it is essensial

9. Black Blade + shapeshift - since you intend to use both spells in combination with timestop, I would say go with shapeshift

Imprisonment - Like maze - but permanent. I don't know wether you get Xp or not. I don't use it - I want the loot
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