Quote:
Originally posted by kingpats:
all i was saying was that it would be nice to carry on with my character after having spent so much time building her up. as an old player of the original Ad&d games, you played your character through many quests, across different lands and different scenarios as was set up by the dungeon master. you finished when you died or retired or became tired of the adventuring life.
the reason its taken me so long to complete SoA is because im not some fantasy wierdo locked up in my room detached from reality 24 - 7 ------------ i have a life
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Heh, didn't mean to insinuate that you don't have a life [img]smile.gif[/img] I know what you mean. A good, constantly evolving game world would be really cool, and they are trying to make one. Ultima Online gave it a shot, as did Everquest, and Neverwinter Nights will try soon too. All in all I don't think these massively multiplayer RPGs are ever going to be able to live up to everyone's expectations though. They usually end up just being glorified chatrooms with a bit of lagged gameplay thrown in for kicks.
[ 03-19-2002, 05:41 AM: Message edited by: Luther ]