having played mostly with thief/mages gnomish fighter/illusionists and kensai mages I have come to a conclusion as to what spells to use.
note:these tactics are for very high level characters
Firstly thief mages (and more paticularily assasin mages) should cast spells like this:chain contingency-pierce magic breach prot from magical energy. then spell sequencer-prot from magical weopons, improved haste shadow door. then they should immediately cast dispel magic with robe of vecna on. This means that the enemy has no defenses and no true sight(thanks to dispell magic) and your invisible thanks to inproved haste your going at twice your speed and can quickly run up and backstap for 50+ damage. then cast assasination and hit: this will =200+ damage a turn=dead enemy!!! Then finish the remaining guys with improved aluctricity and time stop. You will be able to pull all this off because you are protected from offesnsive spell(prot from magical energy) and weopons(prot from magical weopons). to finish the battle cast sunfires, abi dalzims horrid wilting etc...
for kensai mages do the same except that in your contingencies put all the defensive spells you can then cast improved aluctricity and timestop then cast simultaneosly critical hit and greater whirlwind. (you can do this because of improved aluctricity)
with gnomish fighter/illusionists do the same thing as for kensai mages
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When someone insults you, do not kill them there and then. It is a bad thing to do. Instead plot revenge, destroy his life, ruin him and in the end leave him to think about his fate. He\'ll understand the errors of his actions. <br /><br />\"Thaaat dooesn\'t huuuuurt!!!\"<br />(Victim of a dark elf assasin before losing his head)
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