View Single Post
Old 01-07-2002, 12:32 PM   #8
Jonni Voodoo
The Magister
 

Join Date: December 16, 2001
Location: Deep 13
Age: 43
Posts: 124
quote:
Originally posted by fable:
All the 'new' areas are stolen from past Infinity Engine games (Bg1, Icewind Dale, Planescape: Torment).

You're being a bit unfair, here--it's like accusing a bank of hoarding money. I'm no spokesperson for TeamBG (thanks the gods, since their team leader has all the person skills, judging from his posts elsewhere, of a gila monster), but they said right from the start that they would be using (with Interplay's permission) the background art of previous Interplay CRPGs. It saved time, and let 'em spend their efforts on coding quests, etc.

Buggier than the lovechild of Daikatana and PoR.

Have you played it since the 1.02 patch? It's much better.




Alright, maybe I was being a bit harsh, but it just annoys me that so many bugs and grammatical errors made it through playtesting. That's not to say it's a complete waste of time - I think with some (a lot of) time spent balancing the kits and fixing the remaining bugs and dialogue, it could be an enjoyable mod.

But that's just one's opinion.
Jonni Voodoo is offline   Reply With Quote