Thanks! I got the fixes from baldurdash. I highly recommend this site! Az. Edge had a LOT of bugs, and it's not the only thing! It works much better now. I was right. With the existing script, it only worked on a couple of undead and didn't give the -4 save modifier OR the extra damage. I never realized BG2 had so many bugs that they didn't fix. They must have been in some kind of hurry to get the game out!
You're right about the beasties. BG2 tries to make the game more interesting by levelling you up fairly quickly. The quest exp. given is HUGE! In order to keep things interesting, they had to keep the beasties tough enough. They didn't have enough time to develop a whole monstous manual of graphics. P&P D&D doesn't translate into an engrossing computer game unless you speed things up a bit and bend the rules. Think about it. Is it possible in P&P D&D to gain 20 or so levels in a little over a month? In order to make the time line of character development realistic, it would have taken well over a dozen games like this to accomplish. It's kind of like making a movie out of a book. You can do it, but it takes a lot of changes to make it feasable. What they need is a modular program. One that can have various modules "plugged" in. One that different people can build modules for! Can you imagine the on-line trade of adventures? Almost endless fun! Neverwinter nights is supposed to be like this. I can't wait to see!
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Master Barbsman and wielder of the razor wit!<br /><br />There are dark angels among us. They present themselves in shining raiment but there is, in their hearts, the blackness of the abyss.
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