Well its funny you should say that.
I found the same thing. Using the mace of dis. that axe, and especially sunstar(?) sword all of which apparently slay undead, with varying degrees of efficiency - I've experienced some of the graveyard mob having a suspiciously easy time... And you're right - usually the weaker foes too...
And while we're on the subject of grumbles ... i summoned some kobolds to fight for me in the under dark in SoA (this also applies for some creatures in Tob) and watched as some Koa Toa took off well over 20HP before it fell! Now, I happen to know that Kobolds are a 1HD beastie at the best of times. My point is this, its all very well tailoring the game to the level of the player... but kobolds with 3hd? And an Orc with more than 40HP at one point?!?
Why not just give bigger monsters from the off and not make the little ones ridiculous. (also orcs ALL with magic swords, shields, potions etc)
AD&D 'Realism'?
Maybe B. Gate is not the place for this but it is supposed to be a faithful AD&D game...
Sorry to go off on one SIR KENYTH but... maybe the axe not killing at apt times is part of this 'bias'...?
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