View Single Post
Old 01-22-2002, 11:36 PM   #124
Yggdrasil
Dungeon Master
 

Join Date: November 26, 2001
Location: Home
Posts: 94
Hi guys...been awhile.

I have now soloed with a Cleric (half-orc Priest of Helm) and an elven Sorcerer...and a Swashbuckler, but that's off-topic. I also have a full party game with myself as a dualled fighter-druid, and also have a game in beginning stages with a shapeshifter. Here's what I've figured out.

Pitting a cleric against a mage is silly. They are complementary spell-casters; mages are designed for battle, whereas clerics are designed to protect and buff a party. At least 90% of the time, a mage will pound a cleric. Each class has different strengths/weaknesses. Mages make better solo characters than clerics. But a mage simply cannot maintain a party. It is comparing apples to oranges, and to pit an apple against an orange in an apple's format is silly.

Mages have these advantages: Imprisonment, Time Stop and various spell contingencies. Way better protection-removing spells. They also have Staff of Magi (virtually unlimited invisibility). These are not 'unfair' advantages, they are simply advantages.

Clerics have these advantages: sanctuary, healing, magic resistance, insect plague (if a druid). I will say that if a druid makes a successful attack with insect plague against a mage, then it's game over--sort of like a successful imprisonment spell, although not as immediate.

Regarding summoning: a dead heat, all things considered.

It would be fun to test out these theories in an arena.
Yggdrasil is offline   Reply With Quote