12-12-2001, 01:15 AM
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#49
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Ironworks Moderator 
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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quote: Originally posted by toriuxik:
Clerics can wear Amulet of Power man, geez. Your spells won’t have an effect if the cleric is running around with 85% magic resistance. Can comfortably have almost 100%.
Oh momma! 85% magic resistance. Heavens, whatever shall we do? Refer to Spell Trigger( 3 Lower Resistances), now your magic resistances is -5%. Yes?
Clerics can’t prepare spells? WTF? Clerics have lots of spells they can cast on themselves to be tougher.
And by the time that they are done casting all of them, the Mage would have beaten Improved Demogorgan, smoked a cigar, did the lamba and polished his quarterstaff. If you want to talk about speed, the Mage is much, much faster.
You are dumb! Look at True Sight!
True Sight (Divination)
Level: 6
Range: 0
Duration: 1 turn
Casting Time: 8
Area of Effect: 70' radius
Saving Throw: None
When this spell is cast, an area roughly 70 feet in radius around the caster will be effected. Instantly and once each round for 1 turn after this spell is cast, all hostile illusion/phantasm spells in the area of effect will be dispelled. The spells that are affected by this are: Refected Image, Invisibility, Mirror Image, NON-DETECTION, Improved Invisibility, Shadow Door, Mislead, Project Image, and Simulacrum. The area of effect is roughly a 70' radius around the caster. The target's magic resistance, if any, does not come into effect with this spell. This spell only affects enemies, thus it is unable to dispel the invisibility from a party member.
Cloak of Non-Detection, what are you going to do about it? Oh wait, pardon me, whatever am I thinking? I can just cast Time Stop while you cast your True Sight.
Oh, and the cleric dons Belt of the Inertial Barrier. 50% magic damage resistance. Armour of Faith adds another 25%, oh no! 75% damage resistance. Those Horrid Wiltings are gonna get laughed off you know. 1-2 damage per level doesn’t amount to quite as much as you were hopping for I think.
Well, if you can survive that, bravo for you; but I can always fall back on Time Stop.
Shield of the Archons abosrbs spells, HOLY/UNHOLY WORD is rather fun. Thats no saving throw btw. 1 casting time as well.
And after that? It will not kill the Mage outright. Melee attacks are out the question, and you will need some recovery time to cast again. Shield of the Archons will not protect you from Imprisonment by the way and well placed area-of-effect spells.
Also, could cast Aura of Flaming Death before casting spells. You won’t last very long. Oh, and globe of Blades too. Mages aren’t bad, clerics aren’t bad. It depends on your playing style and preference. Mages are brute idiots, clerics are tricky.
If you can cast Aura of Flaming Death, that means that I would have casted Time Stop already. The results for the Cleric is not going to be pretty; and Globe of Blades just take way too long to cast.
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