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Old 12-11-2001, 08:53 PM   #45
Worm
The Magister
 

Join Date: December 2, 2001
Location: PA
Posts: 114
quote:
Originally posted by Dundee Slaytern:


Refer to the first page of this thread. The Spell Trigger and Chain Contingency combo is explained in better detail. Ah heck, I will just repeat myself.

Spell Trigger = 3 Lower Resistances

Chain Contingency = 3 Abi-Dalzim's Horrid Wiltings

Your Cleric will not be pounding, your Cleric will become a desiccated corpse on the ground.



First of all you didn't have to be so damn mean your argueing about a silly game not about morals or values so don't be so ruthless.

If you are assuming that the mage knows about the battle and is allowed to prepare himself via contingency then why cannot the cleric just send a summoned animal to disable the contingency! It is unfair to allow the mage the advantage of preparation but not the cleric! Look, I'm not even going to believe for a second that you played through the whole game with a lower resistance contingency set. The contingencies only are used once you reload from dying or if you have played through the game prior. Yea a mage would kill with the contingency! So what the spell shouldn't have been in the game it is the SINGLE thing mages have that makes them so grand of a solo class. They both equally suck this game is a party game contingencies should of been disabled due to the grossness of the attack. No one uses a contingency on 50% health nope because the good spell is the area effect one and it is always when you see an enemy. I don't think contingencies should get activated upon sighting an enemy. It is too preplanned just because you know the fight is comming up because you recently got your ass kicked. Look, mages do have the advantage because and only because of the chain contingency that is it nothing more aside from that little thing they are totally equal.
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