Hmm... for four spells, I'd have to suggest Horrid Wilting (to replace Incindiary Cloud), Spell Trigger, Pierce Shield, and Symbol, Stun. The big problem with incindiary cloud is that you need the target to stay in the cloud to take damage, while you stay outside of it which means you essentially have to cast it either only through dorrways or in places with a good deal of room if you have Staff of the Magi and know you won't be detected. This can get unpleasant... and you also may not have seen just how much damage a Chain Contingency: Horrid Wilting x3 can do... it's an even easier way of killing dragons and things like that than cloudkill, actually, since it generally gets them either to dead or near death, and in the first case one hit from just about anything that does 10 or more damage will kill them (although you'd need to use at least 3 lower resists first for a dragon, done best by using Spell Trigger: Lower Resist x3). So much fancy damage... *cackle* Hmm... Symbol, Stun is an overall good spell, especially if you've used Greater Malaison on the targets first, since the lenght of the stun essentially means they'll be killed by you before it's over (1 round per level... *cackle*) and both Spell Trigger and Pierce Shield are very useful spells.
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