To CmdChicken ...
Try buffing up your party with protection magic before entering the cave.
Protection from Evil 10' radius (you should ALWAYS have this spell on your party when you're in a hostile area)
Chant
Bless
Barkskin for non-mages
Stoneskins for mages (you should ALWAYS have this spell on your party when you're in a hostile area)
Haste
Armor of Faith for clerics
When you enter the room, have your mages/clerics summon 1 monster each to run interference for your party.
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