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Old 10-27-2001, 01:16 AM   #7
SSJ4Sephiroth
Beholder
 

Join Date: May 4, 2001
Location: The Outside Looking In
Age: 38
Posts: 4,361
Quote:
Originally posted by Amergin:
suggestions:

cast alacrity before time stop; no sense in wasting those precious few segments.

don't bother with the long casting time offensive spells, especially wilting (casting time of 8), until youve gotten off whatever other spells you want.

go with the gimping spells before the kill spells, like malison, lower resistance, slow, pierce magic, etc. the kill/damage spells work much better if theyre not blocked by a save or magic resistance, and the disabling spells have virtually nil casting times.
firstly, Alcarity fits perfectly into the remaining duration of Time Stop (lasts for 3 rounds i think, Alcarity is 2 rounds with a 1 round casting time). also, if you have the items Robe of Vecna and the Amulet of Power on the mage, you can cast that at a rate of 3. useful, huh? and finally, i agree with the magic resistance killing items vs enemies like dragons, but unless your using non-direct damage spells, a gimping spell is almost useless when you could be firing off a heavy offensive spell or sequencer.
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