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Old 09-18-2002, 11:41 AM   #11
pritchke
Bastet - Egyptian Cat Goddess
 

Join Date: September 5, 2001
Location: Calgary, AB
Age: 50
Posts: 3,491
I found that Mages are a great help. In my second game I two Edwin, and a fighter/illusionist that I created. It was a really strong party that made the tower a cake. I had two other fighters Sha-Teal and that regenerating dude, as well I had Viconia, and the weakest member was that Cleric/Thief I replaced with Safana. Should have kept Safana but Tiax amused me.

As far as mages are concerned

1. Fireball - "A spider Eak send a fireball over there. Good work looks like there were five and now they are toast"
2. Protection from Fire - Useful in several areas of the Tower making your entire party invincible in those areas.
3. Detect Invisibility - Useful in several places of the game
4. Magic Missle - Always Useful
5. Just about any spell that gives your party a boost haste, protection from anything.
6. Entangle spells like web
7. There are some really good damage spells like Skull Trap.
8. The ability to summon creaturs is also a bonus.

And Mages are useless you say.
pritchke is offline   Reply With Quote