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Old 09-19-2001, 05:14 AM   #2
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
1) Blessed Tear - Immunity to +1 or lower weapons

Pretty nifty thing to have you must admit. Pity most things in ToB have better weapons than this, but very nice to have nevertheless.

Tainted Tear - +2 to CON

Big fat hairy deal... by the time you achieve this tear. CON bonuses no longer benefit you. Unless you had very high base CON defaults to start with, there is no real benefit from this evil tear... ...

2) Blessed Tear - +10% resistance to magic

Magic Resistance is always a good thing.

Tainted Tear - +2 to AC

You got to be kidding me... ...

3) Blessed Tear - +2 to all saving throws

This is quite lovely, you will rarely fail your saving throws. However... ...

Tainted Tear - +15 hit points

Bah to the Hp, but Blackrazor is not to be scoffed at. Tough choice though, since there are many, many good weapons in ToB. It is up to you, better saving throws or a very decent weapon?

4) Blessed Tear - +20% resistance to Fire, Cold, and Electricity

Good stuff, nuff said.

Tainted Tear - 200,000 exp

OMG, please, stop it! You're making me laugh too much... ...

5) Blessed Tear - +1 to WIS and +1 to CHA

Pretty nifty if you are a Mage or a Cleric.

Tainted Tear - +2 STR

Rather... redundant... since there are so many STR enhancing items.

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If not a Sorcerer casting total oblivion, then a Paladin meting out justice. Otherwise, I think I will just be a bard and torture my enemies with, "My Heart Will Go On".

Platinium Sorcerer of ALSB, Aerie Loving Sacred Band! She's MeowRrrr, and more!

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Baldur's Gate Item Mart
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