1) Blessed Tear - Immunity to +1 or lower weapons
Pretty nifty thing to have you must admit.

Pity most things in ToB have better weapons than this, but very nice to have nevertheless.
Tainted Tear - +2 to CON
Big fat hairy deal... by the time you achieve this tear. CON bonuses no longer benefit you. Unless you had very high base CON defaults to start with, there is no real benefit from this evil tear... ...
2) Blessed Tear - +10% resistance to magic
Magic Resistance is always a good thing.
Tainted Tear - +2 to AC
You got to be kidding me... ...
3) Blessed Tear - +2 to all saving throws
This is quite lovely, you will rarely fail your saving throws. However... ...
Tainted Tear - +15 hit points
Bah to the Hp, but Blackrazor is not to be scoffed at. Tough choice though, since there are many, many good weapons in ToB. It is up to you, better saving throws or a very decent weapon?
4) Blessed Tear - +20% resistance to Fire, Cold, and Electricity
Good stuff, nuff said.
Tainted Tear - 200,000 exp
OMG, please, stop it! You're making me laugh too much... ...
5) Blessed Tear - +1 to WIS and +1 to CHA
Pretty nifty if you are a Mage or a Cleric.
Tainted Tear - +2 STR
Rather... redundant... since there are so many STR enhancing items.
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If not a Sorcerer casting total oblivion, then a Paladin meting out justice. Otherwise, I think I will just be a bard and torture my enemies with, "My Heart Will Go On".
Platinium Sorcerer of ALSB,
Aerie
Loving
Sacred
Band! She's MeowRrrr, and more!
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Baldur's Gate Item Mart