i think storm of vengeance is a cleric spell? Anyway, that seems to kick quite a bit of ass. Comet is nice for a mage spell, if the monsters miss their save (greater malison, first) they get stunned and are basically finished and half-dead. I haven't had much luck with dragons breath, as too many powerful enemies are resistant to fire.
I agree, hardiness and whirlwind are definately the first abilities to choose. I personally think deathblow is useless; if enemies are weak enough to get killed by it, chances are your fighters could waste them easily enough without deathblow. AND Sarevok has a deathblow-ish power built right in...
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