You've been looking at the .CRE files haven't you (least I think that's where they're stored)? Seriously though, that's how its supposed to work as its easier to build-in the finite state parameters. Fall into one category, and you get number 1; fall into another and you get number 2 etc.
You still can't talk to them first however, but it really depends if you know who you want and where they are. Besides, getting them on board early allows you to tailor an NPC somewhat. Part of the fun of BG is messing around with the NPCs.
[ 09-11-2002, 02:34 PM: Message edited by: Lord Brass ]
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