Quote:
Originally posted by Ladie Jas:
Once again many thanks Dundee Slaytern.. now its my turn to be a little confused....
but you mentioned two entrances...
I can only find one.. which would seem to be the first floor... there are 2 elite fire giants and four regular in this room... i cant enter here with only a mage as it is a party required area....
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My bad,

I thought you were referring to the final room, which has a lot of Firegiants.
Okey-dokey, here we go. Prepare a Chain Contingency(CC) 'bomb'. Place 3 ADHW in your CC and set it to trigger when enemy is sighted and cast on nearest enemy(you can do this in the Pocket Plane, then rest to get your ADHW back). Before entering the room, 'cast' Hardiness on your tanks and prepare your mages(Stoneskin, Resist Fear, etc... ...).
Save game.
Enter the room, when your tanks engage the Firegiants, activate Greater Whirlwind. Get your mages to cast Improved Alacrity first, if they can, and proceed to wail on the Firegiants with spells. Finger of Death is a potent spell against them, if you have it. Otherwise, just cast ADHW repeatedly until they push up daisies. Make sure your tanks drink health potions when they have lost about one-third of their life.
PS: What is your party makeup?
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If not a Sorcerer, then a Paladin.
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Baldur's Gate Item Mart
[This message has been edited by Dundee Slaytern (edited 08-24-2001).]