Thread: Rangers in ToB
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Old 08-12-2001, 08:24 PM   #1
homsuplee
Dungeon Master
 

Join Date: June 10, 2001
Location: Fortress of Regrets
Posts: 97
I am currently running an archer through SoA. However, when the quest abilities start coming, what should I pick ? I'm not sure about this whirlwind stuff, because as of right now I have 9/2 attacks. With an improved haste I have 9. Now I'm thinking if I get a bunch of critical strikes. I can have 9 criticals a round. Which does more damage than any 10 hits can do. And Improved haste lasts a whole lot longer than whirlwind. I'm also engaging from a different direction, so a disel's blast radius doesn't include me.

Also, has anyone seen any kind of +4 ammunition out there besides bullets ? I have 1 * in bsword, spears, and longsword, and grandmastery in long bows. I think I may have enough to get grandmastery in crossbows or slings. I really dislike the thought of using slings however, but I don't think there are any +4 arrows out there. Someone PLEASE say I'm wrong.

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