Thread: MAJOR bug found
View Single Post
Old 07-15-2001, 11:24 PM   #4
Xod
Zhentarim Guard
 

Join Date: May 4, 2001
Location: S.Windsor, CT, USA
Posts: 308
I've been playing a solo sorcerer from the beginning with the beta patch (no Baldurdash fixes), and noticed that some of monsters that follow into other areas you won't register as "dead" after you kill them outside of their spawn point. For instance, the two thugs just outside of the Copper Coronet (beginning of game) that tell you to get out of the way; I attack them with Minute Meteors until one is almost dead, and then lead them into the Coronet to finish them off with spells. I kill them, go outside, and they are still there at the same levels of health that they were before! The same thing happened in the Graveyard with some Shadows. If you kill them in the area that they are in, they stay dead. Not a huge bug, but a tad bit annoying...

------------------


"This place will be your tomb."
Xod is offline   Reply With Quote