Mace
21) Storm Star + Starfall ore + 10,000gp = Storm Star +5 ( 1d6+5, +1d6 electric dmg, +20%MR to Electricity, 5% chance of casting Chain Lightning with each hit)
Spear
22) Ixil's Spike + Ixil's Nail + 5,000gp = Ixil's Spike +6 (1d6+6, free action on wielder, save throw or be pinned for 3 rounds, taking 1d6+5 dmg each round and being immobile)
Club
23) Club of Detonation + Ring of Fire resistance+ 10,000gp = Club of detonation +5 (1d6+5, +5 fire, 30% chance of extra fire dmg w/each hit, 5% chance fireball on target)
Flail
24) Flail of Ages + Electric head or Poison head(or both) + 5,000gp (10,000gp if done at once) = Flail of Ages +5 (1d6+6,+2fire+2 cold,+2acid,+2electric,+2poison, 33% chance slow target, free action on wielder, +5%MR)
Crossbows
25) Firetooth + Bowstring of Gond + 5,000gp = Firetooth +5 (1d8+5, +2fire dmg, Auto create and shoot fire bolts)
Short bow
26) Darkfire bow + Bowstring of Gond + 64,000gp = Darkfire bow +5 (Improved Haste 1/day, 5%MR to fire and Cold)
Long bow
27) Taralash + Bowstring of Gond + 6,000gp = Taralash +5 (Increase movement by 2)
Slings
28) Erinne sling + 5,000gp = Erinne Sling +5 (Missile Damage +5, Create 5 +4 bullets/day)
Axe
29) Axe of the Unyielding + Baalor's Claw + 5,000gp = Axe of the Unyielding +5 (1d8+5, +1AC, Regenerate 3HP/round, +1Constitution, 10% chance of death
Daggers
30) Dagger of the Star + 5 star sapphires + 10,000gp = Dagger of the Star +5 (1d4+5, 15% chance user goes invisible with each attack for 60 sec., 5% chance of additional 1d8 fire and 1d8 electric dmg)
[This message has been edited by Larry_OHF (edited 06-28-2001).]
[This message has been edited by Larry_OHF (edited 06-29-2001).]
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