Ironworks Moderator 
Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 49
Posts: 14,759
|
Quote:
Originally posted by Avatar:
1/ Can we have a full description of all skills
not so much fighter ones such as Whirlwind attack because they have already been posted, but NEED thief, monk, druid...etc. DO NOT INCLUDE THE OLD ONES like "quivering palm"....just the new ones like Alchemy.
|
Druids:
15th level: Immunity to poision
18th level: Gains 10% resistance to enviromental damage. At 21st and 24th level, increased ny addtional 10%

Clerics:
25th level: Gains special Holy Symbolfrom his God. (+1 STR, 5% MR, Allows for additional 6th and 7th level spell,)

Monks:
MR stops increasing at 78%
21st level: +1AC
24th: +2AC
25th: Fists become +4 weapons 
27th: +3AC
30th: +4AC
35th: +5AC
40th: +6AC

Archers:
18th level: To hit and damage bonus slows down at a rate of -1 every five levels

Stalkers:
12th level: All mage spells gained are memorized as priest spells

Wizard slayer:
Starting at 20th level, W.S. gains 5% MR every second level. Continues to gain 1% for every odd level.

High Level Class Abilities
Alchemy(Bard/Thief)
Can create eight types, once per day.
1) Master Thievery
2) Perception
3) Extra Healing
4) Super Healing
5) Regeneration
6) Antidote
7) Oil of Speed
8) Frost Giant Strength (usable only by the Thief or Bard)
Assassination(Thief/Bard)
Allows every strike in the next round to act as a backstab, using thief's existing modifier to determine damage.
Avoid Death(Thief/Bard)
Last for 5 rounds. Gains -5 bonus to save vs death,HP increased by 20, and immune to death magic.
Critical Strike(Fighter, Paladin, Ranger, Barbarian, Monk)
requirement...Must know the Power Attack. Can only choose this ability once.
Every attack is set at 20.
Death Blow(Fi, Pal, Ran, Bar, Mon)
For two rounds, any 8th level or lower enemy dies
Enhanced bard Song
Gives bard 10 point bonus to AC and 10% MR.
Gives allies -4 to hit, -4 damage, -4 AC, Immune to Fear, Stun, and Confusion, -5%MR and immune to normal weapons
Evasion(Thief/Bard)
-4 bonus to AC
-2 all saving throws
3 rounds
Greater Evasion
-6AC, -3 Saving throw
Movement Rate increased by two
Normal missles cannot get'em
lasts 5 rounds
Greater Deathblow
12 level or lower dies
2 rounds
Greater Whirlwind
Same bonus without penalties, like the lesser Whirlwind.
10 attacks per round, one round
HardinessFi, pal, Ran, Bar, Mon)
40% extra resistance to physical damage
1 round for every 2 levels of Char.
Magic Flute
Resist Fear(party, one charge)
Globe of Invulnrability, (one charge)
Delayed Blast Fireball, (3 charges)
Power Attack
Stuns opponent
lasts 2 rounds
Resist Magic
4 rounds
MR=50%
Scribe Scroll
Requirement=Know "use any item ability"
1) Magic Missle
2) Haste
3) Fireball
4) Dispel Magic
5) Dire Charm
6) Invisible
7) Cone of Cold
8) Monster Summ. II
9) Monster Summ III
Set Exploding Trap
Cause 10d6 damage
Set Spike Trap
20d6
Set time trap
10 seconds freeze time on victim
Smite
Require: Must know Power attack and Critical Strike
To knock opponent back good distance and stun for 1 round.
All attacks made in the first round are critical hits.
Last two rounds
Tracking
Gives idea of creatures in area, and where...
Use any item(Bard/Thief)
Permanent effect
No restrictions
War Cry
30' radius, stun
Whirlwind
10 attacks in round, but suffers -4 to THACo and Damage
Quote:
2/ New Priest and Mage Spells.....
|
hmmm...maybe tomorrow.
------------------
Loyal guardian of the OHF
Devoted member of the Ironworks
Only member of the Elite Bodyguard to Rikard (the fool that takes the bullet)
Ertai's back-up
Memnoch's chief look-out
Member of the Ancients club
Witness of the 4,000th post by Cloudposter
[This message has been edited by Larry_OHF (edited 06-22-2001).]
|