The mechanics you ask? Well, basically, CTRL-Qing does indeed give you a controllable character, with a record screen, inventory, the whole kit and kaboodle.
With Shadowkeeper I have been able to modify Mr Goblin's stats to those mentioned earlier, given him a portrait etc.
You do seem to be correct in that the goblin seems to be unable to change weapon.. the only thing I can think of right now is to change the goblin sprite to the ICgoblineliteaxe sprite in Shadowkeeper - giving Mr Goblin the goblin elite sprite from Icewind dale whilst carrying an axe. The way I'll get around the lack of weapon change is to simply make him USE an axe - something which all the goblins in CI seem to do anyway.
Does anyone far cleverer (heh) than I know if non player character sprites (i.e. goblins etc) actually use the number of attacks per round allocated to them, if it is more than the sprite was intended to have in the first place? I'm also going to hazard a guess and say that the weapons used by Mr Goblin will indeed work - even if Mr Goblin's sprite does not actually 'hold' said weapon.
Ugh. Stupid limitations to Jaradu's fine idea.
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