Opinions.
Improved Maevar.
A very tough fight for low level parties, and also the first place I first saw the power of Mislead. However, I believe the upper floors of the Guild Hall are too weak compared to Maevars band, and should become slightly tougher.
Improved Torgal.
A nice component that makes Spirit Trolls a fair fight for their 12,000 EXP. Torgal however suffers from the eternal problem of being extremely thick. I believe his AI could be tweaked slightly so that he doesn't become blind to everything but the first thing he sees.
Improved Druid Grove.
A welcome change from the cakewalk that is the SOA version, although Cernd dealt with Faldorn with impressive ease. I think this component is fine as it is for now.
Improved Sahaugin City.
While I agree that this place needed a boost, I think the sahaugin bolts are too strong (1d10 instead of 1d8) while the fish themselves are, I believe scripted well. The fact that they will only melee anyone with the Shield of Reflection in their backpack, rather than equipped is a bit strange.
Improved Liches.
Apart from the spellbook edit from Imp.Spellcasters, I didn't see much of a difference against lone liches, who still die quickly to Daystar. I like the changes and I believe this component is fine as it is. None of the components that improve liches need changing, except Kangaxx (see below)
Kangaxx.
His guardians were strong in that there were 2 liches and a powerful fighter, but splitting them up makes short work of them. Replacing the Skeleton Warriors, which are obsolete by Chapter 6 with something stronger, such as a Bone Golem and a Greater Mummy would be better.
Twisted Rune.
In my opinion, the best Tactics component by a long way. It turns a mediocre fight into something truly epic. It almost killed Amschat when I did it, and anything that can almost kill an Anti-Paladin is fine with me. No changes required.
Lich in the Docks.
Not much to say here, except that she is essentially a lone Lich, and as such not much of a challenge in Chapter 6.
The Ritual.
The guards of the skull are an excellent mix of well made enemies who pose a reasonable challenge even on Chapter 6. As for Pontifex, I can only say that all dragons were like this, minus the Time Stop in a Chain Contingency, obviously.
Kuroisan.
An interesting fight, even if it is completely ruined by dispel on hit. I think his voice is annoying, and his weapon overpowered, but I quite liked the fight and the way he can use doors to avoid damage effectively.
Apologies for the length of the posts and wait between updates.
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