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Old 09-03-2006, 04:05 AM   #1
Illumina Drathiran'ar
Apophis
 
5 Card Draw Champion
Join Date: July 10, 2002
Location: I can see the Manhattan skyline from my window.
Age: 39
Posts: 4,673
The other working title for this story was "Six Saucy Sorceresses" but I realized that having six party members was way too much mage equipment and experience to divide amongst the group.

My idea for this is to see what the absolute minimum of time it would take to complete the game and most major quests. My vision is that we're going to pretend that the members of the group scatter after CI and complete quests "simultaneously"... That can't work in a literal sense because of "You must gather your party" so my idea is that I'll keep track of who is going where, and drag the entire party along to hang out near the entrance to an area. Meaning, "Mara is checking out the Promenade and takes two hours to do the circus, Sandra gets drunk and throws fireballs at Mencar and then rests for eight hours, and Lilith starts investigating the graveyard." They'll convene from time to time and figure out how long it took them all to complete a bunch of quests. Each character has a different theme of spells (modeled slightly after specialist mages), interests, and personalities. Work with me near the beginning; it'll make sense in a bit.

As for the characters, their names, stats, and biographies are here. All characters have selected the following spells: Magic Missile, Armor, Burning Hands, Mirror Image, and Invisibility. They will all learn Stoneskin ASAP.

Mara
Human
Al CG, Str 8, Dex 14, Con 8, Int 18, Wis 18, Cha 15
Protection from Evil
Identify
Resist Fear
Melf's Minute Meteors
Fireball

Mara is the leader of the group, though she's not entirely sure why. Maybe it's because of the godsblood, but who can say? She is perhaps the only party member that has a keen sense of justice and a genuine desire to help others, regardless of the context of the aid- if there are people that need her, she'll be there. Her spells are the most interdisciplinary of the group.

Esmerelda
Elf
AL CN Str 9, Dex 18, Con 9, Int 18, Wis 10, Cha 18
Charm Person
Spook
Strength
Dire Charm
Hold Person

Esmerelda wears silken garments of deep crimsons, sapphires, and blacks. She is seductive in her manner, and uses spells that supplement her natural abilities to decieve and control. Cares little for causes, but desires personal power and high esteem.

Lilith
Elf
AL LN Str 10, Dex 19, Con 9, Int 18, Wis 12, Cha 12
Larloch's Minor Drain
Protection from Evil
Horror
Hold Undead
Skull Trap

Lilith's parents were killed in the Great Grave Rendering of '21 in a small village now annexed by the Zhentarim. Is extremely dedicated to foiling the plans of evil groups, mages that abuse their power, and of the undead. Has a quiet demeanor and an intense stare. Does not always respect the law of the land, but has a strong set of core beliefs that she will not waver from.

Sandra
Half-elf
AL CG Str 10, Dex 14, Con 10, Int 18, Wis 16, Cha 14
Chromatic Orb
Shocking Grasp
Knock
Melf's Minute Meteors
Fireball

Sandra is reasonable and intelligent, unless her ire is raised. Things that get her ire raised include pompous behavior, things that attack her for no reason, hostility, drunken barfights, deception, cliched things in Faerun (evil talking skulls that attack you, ancient undead creaturs that are hostile for no reason, and the like), and Amnish people in general.

Raven
Human
AL N Str 18, Dex 16, Con 10, Int 18, Wis 9, Cha 12
Charm Person
Sleep
Web
Monster Summoning 1
Hold Person

Raven was an initiate of a druidic order until she discovered her latent magical talents, at which point she abandoned the formal order to further the ideals of the druids through more direct action. She adorns her simple dress with jewelry crafted from the bones of powerful creaturs that she has slain herself. A woman of few words and many actions.

And that's our cast. We'll start tomorrow once they've all gotten out of Chateau Irenicus.
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