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Old 08-19-2006, 05:53 AM   #1
el_kalkylus
Drizzt Do'Urden
 

Join Date: March 3, 2001
Location: Stockholm, Sweden, Sweden
Age: 45
Posts: 669
I am currently running a party of 6 pre-made partymembers.

Human Berserker - Dualwielding longsword and/or scimitar.
Dwarf Kensai - Throwing hammers and wielding quarterstaff.
Half-elf Fighter/Mage - Throwing daggers and wielding shortswords with a shield.
Elf Ranger/Cleric - Using +5 sling that requires no bullets and wielding flail with shield.
Human Totemic druid(12)/Fighter - Using Sling of Seeking and wielding a club with a shield.
Human Swashbuckler(10)/Mage - Using shortbow and wielding a quarterstaff.

The kensai, fighter/mage, ranger/cleric and swashbuckler/mage have one thing in common. They all use the script for ranged attacks, but the problem is that whenever an enemy gets too close, they switch to their hands, and pursue the enemy. Since their defense isn't the best, I want them to stand put. If an enemy gets close to them, they should switch to melee weapon, and once the enemy dies, they should switch back to ranged weapon again unless no more monsters are too close. As it is now, there is alot of running away from the monsters to get into a decent distance which makes them lose time and make them more vulnerable, and if the monsters catch up to them. It is also quite tedious to switch to ranged weapon once they start using their hands for some reason.

I wish I knew how to make a script myself too. But the best thing would be if there's already a script for ranged attackers that works.
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