Re-installed, patched and modded, I'm back playing probably my favourite game of all time. Usually my party would be all fire power, ignoring buffs and debuffs for pure damage spells. This time, I'm going to approach it a bit more tactically. There shouldn't be any spoilers in this post, but I'll make warnings should I post any.
Here's what I've done so far:
Party consisting of Isa (assassin) Jaheira and Minsc
Dungeon-Be-Gone out of Chataeu Irenicus.
Circus, picked up Aerie
Picked up Kelsey
Picked up Viconia
Solved the skinner murders
Rescued Haer'dalis from that wizard.
I've had a few fights I've had to reload and use different tactics. That group in the Den of Seven Vales Inn, and the one in the sewers, were tricky first go around, but eventually fell to the might of my party.
Using Jaheira with full plate mail, a club (normal one, I haven't found a better one yet) and a large shield +2 (which I accidently bought) so she has a -7 AC (with a ring/cloak/necklace of protection+1).
What is the best way to use an assassin? Usually I send her in stealthed, scouting for enemies, and position her behind the weakest looking (mages). Then I send in Jaheira and Minsc, with Viconia shortly after, and finally Kelsey and Aerie firing away. Then she pops backstab and poof, most times the mage is gone.
She's using a longsword+1 in her main hand, with a dagger+1 in her off. I'm not too sure how backstabs work, but a harder hitting weapon would be best, right?
Also Viconia. At the moment she debuffs and she heals, occasionally buffs but not much attacking unless it's with her sling. Does she, or clerics in general, have another use I don't know of?
It's been a long while since I played any D&D games, and I was never too sure of the "rules" of how some things worked anyway, hence the nuke 'em before they nuke me theory (which worked all the way to the end of ToB *grin*)
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