Thread: Evil Partys
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Old 08-09-2006, 03:09 PM   #41
ister
Drow Warrior
 

Join Date: January 12, 2005
Location: usa
Age: 57
Posts: 291
While there are some opportunities that evil characters have, they are far outweighed by the quests that a stereotypical evil character ought to forgo. Obviously you can rationalize all sorts of things, but I think the evil character needs to do so more often. Here's how I see the major quests in Amn:

Circus
Stereotypical Good Character: "Help the people, save the circus!"
Stereotypical Evil Character: "Circus folk have no money no power. What's in it for me?"

De 'Arnise
Stereotypical Good Character: "Save Castle!"
Stereotypical Evil Character: "Probably good loot and gold there"

Copper Cornet
Stereotypical Good Character: "Something is wrong here"
Stereotypical Evil Character: "Rotten do-gooding Hendak"

Slavers
Stereotypical Good Character: "Something is wrong here"
Stereotypical Evil Character: "Wait I killed Hendak. is there a quest here?"

Jierdan's quest
Stereotypical Good Character: "Save People"
Stereotypical Evil Character: "Well I guess he promised me cash?"

Umar Hills
Stereotypical Good Character: "Save People"
Stereotypical Evil Character: "Small village, no gold what's in it for me?"

Planar Sphere
Stereotypical Good Character: "Helping out the authorities"
Stereotypical Evil Character: "(Reluctantly) I suppose I need to suck up to these Cowled Wizards"

Unseeing Eye
Stereotypical Good Character: "Help out Helm"
Stereotypical Evil Character: "Can't stand that Helm" (If you're a Cleric I guess you might want Talos' favor)

Planar Prison
Stereotypical Good Character: "Save Actor"
Stereotypical Evil Character: "Acting troop has no gold. What's in it for me?"

Trademeet
Stereotypical Good Character: "Save Town"
Stereotypical Evil Character: "Rich town. Should be good loot and cash"

Thieves Guild
Stereotypical Good Character: "Help out Shadow Thieves? No way."
Stereotypical Evil Character: "Opportunity for some mayhem"

So my interpretation is 5/11 missed quests for the evil player, 1/11 missed for the good player. And that's not counting the fact that the evil paths in the Copper Coronet and in Trademeet are much worse. I suppose you can argue that the guarded compound and twisted rune make up for this, but when you go down to smaller quests I think the proportion of evil-doing stays about the same - there are lots of people who have no wealth or power who want your help. What's in it for ME?
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