Okay, again as before, I agree... Mostly... Now forgive me if I repeat myself a little here. I'm sure we can agree that most actions for a character of any alignment can be rationalized in some way or another, and every alignment has many shades of grey. Thats what make it your character... Thats what make it fun...
My character is a really really really dark shade of grey. He dosent want to help the dryads or do any other goodie goodie quest. I don't know why... Thats just the way he is... Hes a real jerk... Hes extreamly selfish and just really not a pleasent person and I apologize in advance for him, but thats him... We can make up pleanty of reasons for why a character might do certain things, but thats not my evil character, thats some one elses evil character...
This is my sixth time through the game and this is just the way I want to play it this time. My guy is "EVIL" and I cant stress that enough. In this game, in order to role play my dude the way I want him to be, I feel constrained. Mainly becuase, for most quests, the option is to either rationalize you behavior to get some XP or to turn it down and get none. Now sure there a millions reason why a chaotic evil character might do some good quests. Sure, my guy might stop by trademeet. He might even help those famlies fueding over the seal in the crypt, but after my dude loots the crypt, hes out of there, hes not stoping to chit chat just to pick up some XP. He doesn't car about the political situation of the city or if the familys choke on the seal. He's killed some undead, he's got some loot and he's out... Again thats just him, if he cared, he'd be sorry, but he's not and thats just my dude and I wont comprimise or rather he wont...
I've been playing D&D on paper since the 80's and even then, when playing TSR moduals, the XP reward for doing things the "right" way was always higher...
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Kevryc
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