06-14-2006, 11:27 AM
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#100
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Ironworks Moderator 
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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A bit of ToB-Specific post in the following. Press Ctrl+A to read the text.
Quote:
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Ah... the Tougher Fire Giants mod... how... unbalanced. I can only imagine what kind of monstrosity it becomes with Improved Battles.
From which rulebook did it state that Fire Giants have better regeneration rates than Trolls and Wolfweres? I observed, before my very own eyes, a Near Death Fire Giant become Uninjured within the space of four rounds.

That however, is only my MINOR complaint.
Nay, what convinced me to uninstall this piece of crap was the ability for Fire Giants to cast based on a percentage chance from each hit, the following,
..) Fire Storm, a spell that IGNORES Magic Resistances.
..) Conjure Fire Elemental
..) Fireball
From fighting ONLY two Fire Giants, I had on the battlefield, 3 Firestorms, 4 Fire Elementals, and goodness knows how many Fireballs. All within the space of four rounds. FOUR rounds. Not turns, ROUNDS.
Just what on Ao's nice green Toril did the Modder expect the player to do when he touches the Temple? A Temple where you easily fight more than four Fire Giants at any given one time? I can only imagine the lag.
Oh... and I just 'LOVE' the machinegun rate-of-fire castings of Lower Fire Resistances. Which not only gets cast from each Fire Giant at the rate of one per second, but affects an area as well. How... 'nice'. Given the prior scenerio, it was a bloody miracle I even managed to survive TWO Fire Giants, let alone the EIGHT for the final showdown in the Temple.
No... just no.
F.T.S.
Tougher Fire Giants is not worth my gametime.
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