Sir Heinrich, I'm going to assume you've never played the table top version of Dungeons & Dragons, let alone the Advanced Dungeons & Dragons. Well FYI when it comes to saving throws the lower the better. The idea when playing AD&D is to roll a 20 sided die and get a number HIGHER than your saving throw value. A saving throw of 0 is ideal and it is also exaclty what I have for my save versus breath weapons. Saving throw values go down as you level up, or with equipment that augments those values. They DO NOT get used up ever, they are unlimited seeing as they have no actual substance. Saving throws is more a matter of inborn constitution (I can't remember if this also applies the con value of your character) more or less a natural resistance that builds as you get stronger.
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