Thread: Custom Weapons
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Old 04-05-2006, 02:48 PM   #23
Detherin
Elite Waterdeep Guard
 

Join Date: March 13, 2006
Location: Wales
Age: 37
Posts: 43
Quote:
Originally posted by Iron Greasel:
quote:
Originally posted by Detherin:
Quote:
Originally posted by True_Moose:
[qb]as for the new Zerth Blade, can any one give me information on the original? I haven't played PS:T. Just so I can find something to have a basis on. Cheers all.
It changed as Dak'kon gained levels, and the direction of the change depended on his moral. If you treated him like dirt and constantly reminded him of his status as a slave, it gained more extra damage but less extra spells. If you helped him gain inner peace and balance, it gained a little less damage but more spells. And if you did neither, it got you more extra AC and less damage and spells.

I didn't post the stats here, as there are many variants, and it takes a lot of space. But a PS:T item list I found from gameFAQs written by Dan Simpson has them

BG doesn't have much in the way of NPC morale, and this would be to the PC anyway. So you'd have to make it change by alignment or (and I personally think this would be nicer) reputation. If reputation's really low, you get Kinstealer, if it's really high, you get Streaming Blade, if it's in the middle, you get Chained Blade. And if you shift from one reputation range to another, the sword changes with you. I'm not really sure how easily the engine bends to this, but Torment was pretty similar, so it might work.

I can't remember the levels for the changes, but I think they would be unsuitable for BG2 anyway.

And of course the blade would be unusable by anyone else but the PC, as he practically creates it with his mind. And preferably it would be irremovable, like Imoens Belt.

Also, you should play PS:T.
Hehe. thanks for all that. Interesting read, but I don't think that I could do something that difficult to code just yet ^_^. I don't even know if it is possible with BG2s engine. ^_^

Yes, I agree, I should play PS:T.
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