END OF GAME SUMMARY
Arkaon
Human
Necromancer
Str 19 (21 with belt)
Dex 19
Con 18
Int 19
Wis 19
Cha 5
Memorised/Prepared Spells:
level 1
x6 magic missles
level 2
Horror
x3 melf’s acid arrows
x2 knock
dispel invisibility
glitter dust
level 3
haste
flam arrow
melf’s minor meteors
remove magic
x3 skull trap
level 4
stoneskin
spirit armour
emotion
spell sequencer
x2 spider spawn
greater malison
level 5
x3 skeleton warrior
x3 lower resistance
breach
level 6
pierce magic
death spell
protection from magical energy
protection from magical weapons
true sight
improved haste
x2 chain lightning
level 7
warding whip
spell turning
finger of death
x2 morderkein’s sword
limited wish
delayed fireball
level 8
x5 Abi-Dalzim’s Horrid Wilting
improbed mantle
level 9/10
improved alacrity
time stop
dragon’s breath
spell strike
Abilities
Minor Spell Sequencer: x2 Magic Missles or x2 Melf’s Acid Arrows
Spell Sequencer: x3 Magic Missles
Slayer Transformation (only used once in the game in the final battle)
Equipment
Ring of acurity, ring of wizardry, gauntlets of weapon xp, belt of frost giant, boots of speed, cloak of protection +2, circlet of netheril (incomplete until TOB), amulet of power, robes of vecna, staff of the magi, sling +3
Thankyou so much for reading!
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Check out the Baldur's Gate Forum for my BG adventure under 'Solo mage'. This adventure continues in TOB
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