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Old 03-02-2006, 03:26 AM   #2
Rockstar
Zhentarim Guard
 

Join Date: January 4, 2003
Location: Australia
Posts: 300
CHAPTER 3:

Bodhi gave me 3 missions:

Mission 1: I went to the docks to steal a box for Bodhi. Because it was out in the open I knew this would be annoying because it would mean using no magic to beat them. So behind closed doors I used my usual 3 spell boost and hasted myself. I inched out and used melf’s meteors to take the first few down before retreating back to quickly recast more meteors, then continuing my onslaught with my quarterstaff and mainly my sling. I returned the box to bodhi then rested.

Mission 2: I was to storm the thief guild and free a hostage. Firstly I quickly found out what happened to monteron, which meant infiltrating the harpers’ building. No troubles here and from Xzar I got a Quarterstaff with a spear head +2 a great boost to my melee abilities…

Now to storm the guildhall: I made good use of horror, skull trap and my summonings. Fought my way through the guards by throwing lots of spells and meteors in all directions and freed the hostage … this one was actually easier than I originally thought it would be

Mission 3: Kill aaron lynvail. Not that I’m afraid of taking on this quest - but I’m getting close to leaving athkatla so I think I’ll let bodhi wait while I go and get some equipment that I’ll be needing… this quest can wait…

By now I had the “sling +2”which I bought from the Copper Coronet. My ambitions now are to get the robe of the good arch magi, the boots of speed and my stronghold quests (mainly because of the items I will get from them…ie the ring or wizardry and the staff of power…). Another goal is the ring of gax but I think I’m a while of getting that…


Ok now to go get me the boots of speed. I think that they will be an invaluable tool and very helpful in keeping my distance from enemies. Even though I do attack with my spear/staff quite a lot (it works quite well on non-fighters because of my high strength) it is nice to be able to cower freely when my hitpoints get low lol

Bridge: Visited the playhouse and agreed to free the bard/actor from his captor in the temple district sewers.

Temple: Entered the sewers and inched my way out towards the party waiting for me. Used horror and skull trap on them after casting a stinking cloud and rendering many of them unconscious my skeletons went in for the kill but passed out for the first half of the battle. Only the dwarven leader proved a problem but using a pre-sequenced spell of double melf’s acid arrow and some magic missles ensured…

Necromancer’s lair: wow, a showdown with another necromancer. This was largely disappointing (yeah, I know I boosted myself before the battle but hey). I was boosted with spirit armour, stoneskin and spell deflection. I sent my summonings straight on him and cast pierce magic. He had sanctioned so I could not use magic so I grabbed my spear and joined the assault with my skeletons, a few solid hits and he was retreating… a final critical hit from my spear staff put him in his place. I freed heirdalis and agreed to get the gem. I got the gem and headed back to the playhouse.

Bridge: Used the gem and bounty hunters got the actors.

Planar Prison: This area opens with me in the middle of a hostile party and this fight was the hardest yet. Had to reload a few times here, because of the mage’s stun spell which was always the problem, so the obvious solution: take him down first. I had melf’s meteors at the ready and the second the screen booted up I cast horror then immediately started hammering at the mage with my meteors, quickly killing him first (before he cast stun on me and made me a sitting duck). The horror only knocked down a swordsman and an archer. I used the rest of my meteors on the other archer before running up to him and attacking him with my spear staff and some magic missles (to stop him from using the arrows). I killed him, sent my double acid arrow at the leader and cast skull trap to nearly kill everybody. One more skull trap and they were all dead except a pesky thief who avoided the skull trap and I cast magic missles on him then drove my spear deep into him. Battle over and the boots of speed were mine!

I avoided those floor trap teleporters and proceeded to kill the master of thralls… an even harder fight now which used many of my spells but 2 skull traps on the same place gave me a huge head start on him. He killed 3 of my skeletons nearly straight away but the others stood and started to pummel at him. Threw some more magic missles at him and he fell… this took some reloading because of his ‘true gaze’ ability… from the body of the female thrall I got the gauntlets of weapon specialization  I then freed the slaves, killed the master and then freed the actors… home we go!

Ok, going good so far. The gauntlets of weapon specialization, the spear-staff +2, sling +2, the boots of speed, the cloak of the sewer +1 and a ring of protection +1. I now also realised that I missed the amulet of metaspell influence :’( … crap! It’s too bad as well because I have no way to get it now and I am not going to use cheats or game editors to get it… gonna have to go without it. Lucky I can easily survive without it…


Ok I got tired of carrying useless junk that form items my character cannot use anyway. I sold the pommel jewel and the wave shaft. Now time to go out in the real world and get some items and get rid of these damn acorns! But first a trip to the government district…

Government: Talked to Togelras about hunting down Valygar Corella… I think I’m going to have to kill him and bring his body to the sphere because my own rule state nobody ever enters my party… I need to get in there to access my stronghold which means unless he will go there without joining me, I’m going to have to do a terrible deed and kill him… it will be worth the rep drop but it’s just outta character…

Docks: Valygar’s tax notice in his home says he’s in the Umar Hills

Windspear Hills: I killed the disguised paladins and then ran like a headless chook to find the dryads to return their acorns and then left… I really can’t be bothered with this place at this point in time … maybe later so I can face firkraag…

Trademeet: Finally, time to get those robes I’ve been after. But the storekeepers wont sell to me so firstly I have to get rid of those Genies. The genies wanted me to do a task for them but it sounded too complex so I just slaughtered them lol. They seemed pretty evil and weren’t very nice any way so I saw little harm…
I went back to the blacksmith but he was still concerned about the animal troubles! back to the mayors office! lol ok so i need to sort some druids out. Cernd informed and offered to join me but I told him to meet me there.

Druid Grove: Some pesky trolls here but I fought my way to the top where Cernd again offered to join me and I told him “no” and to go in and we’d watch. He shapeshifted and absolutely trashed the other leader… we parted ways hoping never to return…

Trademeet: Bought my Robes of the Good Arch Magi!! Yes. Including my ring and cloak my AC is now -1 and with spirit armour drops to -5… now I’m starting to feel intimidating .

Umar Hills: found valygar but ended up killing him… reputation will be made up later


Planar Sphere: Valygar’s body disintegrated at the entrance of my ‘soon to be’ stronghold. Nothing special here but some angry annoying hobbits… they died tho…


Battle with Larvok: Finally! a great mage to test my abilities on. Ok I prepared myself before the battle with stoneskin, spell deflection, summoned skeleton and a sequencer with x2 melf’s arrows. I opened the fight by getting my x2 arrow into larvok. Larvok’s first spell was disrupted by acid damage. I used remove magic and breach on him making him vunerable to my skeleton. Larvok then cast mantle and destroyed my skeleton with magic missles and a chain lightning. I cast piece magic then used 3 more lots of magic missles to defeat him.

Battle with Togelrus: This one was harder. I cast breach on his stone skin so my skeletons started laying into him immediately and I launched some meteors at him. He quickly fell before he could do much. His apprentice then summoned a bunch of summonings but I cast the death spell killing all 5 of them… muhahaha! I cast pierce magic and remove magic on her and took her down with lower level projectile spells and my remaining skeleton.

Planar Sphere Complete – Now strongholds: I got the ring of acurity for completing the planar sphere and then I did my mage strong holds straight away and slept inside the sphere till my apprenti created the items I allocated. I chose them to create: the dagger of arkaon, abida’s horid wilting, and the ring of wizardry

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Now I’m starting to feel powerful… on one hand I wear the ring of accurity (+2 lvl 2 spells, +1 lvl 3 and +1 lvl 4 spells) and on the other the ring of wizardry (+1 5th 6th and 7th level spells)… now it’s time I got round to eliminating those shadow thieves at their headquarters, just as I promised my shady business partner… from this I’m hoping to obtain the amulet of power.
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