DISCLAIMER: this is my complete BGII journey with a character i solo'd BG with under the thread 'solo mage'. This is a very quick, brief, easy to read account of a solo mage. Please read and enjoy! thanks [img]smile.gif[/img] You may want to read my account of the first game to see how i got from level 1 to here!
Baldur’s Gate 2 journey
Complete solo mage journey
TOB installed: not yet (a friend has my copy so I’ll have to do without the tab-search)
Rules: Core AD&D
Conventions:
-Solo play: no NPC’s ever enter my party.
-Because I am a Necromancer, the spells I use will be strongly focused in the field of necromancy to take at least somewhat of a RolePlaying approach to my game. I will try to include at least one necromancy spell in each level, if not more.
-not using any cheesy items like the cloak of reflection, please tell me of any other notoriously cheesy items that I should not use that could discredit my play.
-Most of all: I am engaging every single fight. I am only using area of effect spells on enemies in my sight and not using them against shrouded enemies before they see me (ie, using fireball or cloudkill before they see you… this is the single biggest cheating tactic there is and I’m not going to use it at all). I may, however, inch out against groups of enemies to take them on one by one where possible but this is not cheating as they have a chance to fight.
-No abusing the staff of the magi's invisibility ability
-No using cheats or game editors!
CHAPTER 1
Dungeon: Woke up and said bye to imoen straight away. I used my trusty sling and spells to take down enemies with basic hit and run tactics. I occasionally also used my quarterstaff to take down single goblins and spells to take down hordes of them. Only real threats were the golums (who I had initiative over and took down with magic before they could do a lot) and the Oyltger who I killed from a distance. The traps hurt when I had to step on them and I made good use of my ‘good’ bhaal spawn abilities, but nothing else was overly difficult. Up to the second floor where I told yoshimo to find his own way out. Used summonings to take the hits while I took out those ‘memphit machines’. I killed that vampire that was attacking those thieves and fought my way to the exit.
CHAPTER 2
Prominade: Bought all the spells I knew I’d need (and want ) as well as a few potions. I then went to fight the party inside the north tavern.. this was hard… . It took me a few shots to beat all these guys but I won in the end, the main problem was having enough to throw at the dwarf and the fighter to kill them both but it worked out in the end lol. I knew I’d that all of that Gnomes illusions would cause a great deal of grief at this stage so I gave the circus a miss and just headed to the slums.
strategies: Since the start of the game, a strategy I have employed is every time I awake from my rest I boost my character and cast: spirit armour, stoneskin, melf’s minute meteors. Skull trap plays a big part in my combat play. I’m also summoning undead with animate dead then cast haste on my skeletal companions and myself. I use horror on hoards of enemies and also use spell sequencer to combine 2 melf’s acid arrows in it to make a potent poison dart against stronger enemies… and who could forget: magic missles all the way
Slums: Met Gaelyn Bayl and must now raise $15,000… fun… After hearing a lot about the troubles in Athkatla I decided to delve deeper into the copper cronet and release heindek and the slaves and then entered the sewer under the tavern and solved the puzzle in there to get that talking sword who I didn’t speak to long before pawning him off

. I now have my $15,000, and after speaking to her messenger, decided to go visit Bodhi soon…
City Gates: Left town on purpose so I would find the wounded man and bring him back to the harpers. Time to visit bodhi!
Graveyard: Paired a lonely paladin up with an orphaned child then met up with Bodhi and made a deal to serve her in return for a means to get imoen back…
[ 03-02-2006, 04:21 AM: Message edited by: Rockstar ]