True_Moose,
I've also been fiddling around with a few power parties. In your party, you have 4 characters that can cast mage spells, and two that can cast cleric spells. Personally I think that is too much because it takes such a long time to decide which spells they will use and buff etc.
I have one quite succesful party that I enjoy:
1) Kensai(13)/Mage - Dualwields Celestial fury and Black razor.
2) Kensai(9)/Mage - Throws knife and cast spells.
3) Dwarf Kensai - Throws hammer.
4) Half-orc Fighter/Thief - Mostly uses a shortbow.
5) Half-elf Ranger/Cleric - Shield and Flail of ages and a sling. She tanks throughout SoA and uses range in ToB.
6) Any npc that I want. Keldorn most of the times since the Inquisitor is such a great mage killer and can use Carsomyr. My Fighter/thief can also use Carsomyr, but I let him use staff of magi vs mages instead to dispel their protective spells.
You may think it is risky to let my main character be in the middle of the battle, but so far he hasn't died. The bonuses that the main character gets is pretty great. He can also run around and cast vampire touch to increase his hp or Tenser's Transformation. When facing dragons, usually I just buff my main character, run in a few times, and let the dragon beat on him. Then I let the rest of the party kill it with ranged attacks. Buffing is easy. Only main character and ranger/cleric gets protective spells in the really tough fights, while the rest stay out of the way. Of course there are a few exceptions though when I want my fighter/thief to do a little backstabbing.
So I run through the game really fast, and I am very pleased of the result. I will give spectral brand to my main character, once he is specialized in waikashi, to prevent life draining. ToB tower is almost complete now and a few big missions in ToB as well.
[ 02-26-2006, 04:11 AM: Message edited by: el_kalkylus ]
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