Attacks are capped at 5 per round iirc in BG2 (excluding haste, so you could technically get 6 ApR with haste, or 10 with improved haste I suppose, but I'm not sure about that).
Number of attacks with the offhand weapon is fixed at one, so proficiencies will only help you with THAC0 and damage here (i.e. a level 7 fighter dual wielding long swords with grand mastery (original) in long swords would attack 3 times per round. If that same fighter dropped the off hand long sword and used a short sword for which he has spent no proficiency points, he would still attack 3 times per round).
The maximum attacks per round with the original BG2 grand mastery from dual wielding would therefore be 1 (main hand base) + 1 (0.5 bonuses from levels 7 and 13) + 0.5 (weapon proficiencies) + 1 (offhand) = 7 attacks over 2 rounds (or 3.5 ApR). Certain offhand weapons (such as Belm and Kudane) add an additional attack per round each, but if used together under the above circumstances we would hit the 5 ApR unbuffed cap.
The maximum attacks therefore with the grand mastery patch would be as above, but with a further +1 from grand mastery = 9/2.
EDIT: With the bracers of extra-ordinairy specialisation, we would attacks 4 times per round with original grand mastery, and 5 times per round with the patched grand mastery. Since we've hit the 5 ApR cap with the latter, further attacks from Belm and/or Kudane would have no affect.
[ 02-21-2006, 06:10 AM: Message edited by: Zink Whistlefly ]
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