Swashbucklers are the other class to get frequent bonuses to hit and damage as they progress through the levels. The other damage differences between a very low level character and a higher level character are down to weapon proficiencies. Grandmastery provides a slight damage boost over being specialised, and the "2 handed weapon style" proficiency grants a slight +1 bonus to damage. Other than that it's how Desuma Malevois explained - damage per round will increase with certain levels, but the damage per swing should be constant (excluding equipment).
[ 02-01-2006, 04:25 AM: Message edited by: Zink Whistlefly ]
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