The party got killed in the final battle in ToB. It was a bad mistake. So I had to start the game over from scratch again (Bg2-SoA).
This time I decided to have 5 good ranged attackers and 1 dualwielder. I ended up with this party:
EVIL Kensai(13)/Mage - Main character
Dualwielding Katana, Longsword and Scimitar. No ranged attacks. By taking the evil route, his stats and hp increases to make him able to take more hits and deal more damage. Natural super roll:
Str 18/35
Dex 18
Con 18
Int 18
Wis 16
Cha 3
EVIL Kensai(9)/Mage
Staying in the back throwing a +3 knife from underdark and casting spells.
GOOD Half-elf Ranger/Cleric
Uses sling and flail mostly. She helped the main character to block the monsters from reaching the rest of the party at times.
NEUTRAL Half-orc Fighter/Thief
Uses longbow or shortbow and staff of magi. Does not backstab much since I don't want to put him in the middle of the battle.
EVIL Dwarven Kensai
Hammer-thrower. He almost always hits its targets and do alot of damage. Highly useful and hardly ever engages in melee combat.
NPC - Keldorn
Mainly because of his true sight ability and that he can use Carsomyr. He is also very useful, especially versus mages.
With this party I finished both SoA and ToB without any reloads. It took some patience, but what I liked the most about this party was that it was so smooth to play with. All monsters attack the main character and the ranger/cleric while the rest stay back and do alot of damage with their ranged weapons, especially the pure Kensai. I didn't need to buff my ranged attackers. They would not become the targets anyway, so I only had 2 characters to cast protective magic on (main char and cleric/ranger), at least most of the times. I did not use Shadowkeeper at all or any other cheats. I don't think I used any exploits either, perhaps just a little. So I am happy I finally made it through without any deaths or reloads. And I think this mixture of party member really is the best I've ever had, which works in practice and theory.
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Anything that can go wrong will go wrong.
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