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Old 02-02-2006, 12:29 PM   #13
el_kalkylus
Drizzt Do'Urden
 

Join Date: March 3, 2001
Location: Stockholm, Sweden, Sweden
Age: 45
Posts: 669
They've made it through SoA now. The party members complement each other nicely. Party consists of (after the few small changes I made)

Swashbuckler(15)/mage
Skald
Keldorn
Multiclassed ranger/cleric.
Kensai(13)/thief - dagger+++++, quarterstaff+++.
Totemic druid(17)/fighter

They didn't die once. I chose the fights well. For example, I killed the dragons after underdark this time and the dragons fell very quickly. Not much buffing needed. Now I'll see how they do in ToB.

By the way, I chose to have Keldorn in the party so that I could do some NPC quests. With 6 party members that you create yourself, you cannot leave one of them and come back for him/her later. And Keldorn is not so bad. He uses a bracer of dexterity that I got from the first quest to raise dexterity to 18, and a girdle of giant strength to raise strength to 19. He also uses Carsomyr and wears rings and boots and helmet that makes his resistance pretty nice. He can walk right to a mage without me having to worry much if he'll get killed by magic. It works, so why not?

Two priests are convenient I think. No need to rest as much, and not much need for healing potions either. The party is packed with healing spells and protective spells to make fighting easier. I like protection from fire that the bard and mage can cast, so I have chosen plenty of picks for that spell for example. The offensive magic have almost been non-existant. Sure, they cast a few magic missiles and emotion spells every now and then. I'm guessing ToB will change that.

Time to go kill some vampires.
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