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Originally posted by el_kalkylus:
The totemic druid makes the beginning so much easier that I wouldn't like to be without him. And since the druid doesn't have cleric spells, I also want a ranger/cleric. Pretty much that's how I reason.
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Okay, that all makes sense, I just don't think that having some really good free summons early in the game is enough to justify that much change to your final party makeup. In long-endurance fights later in the game, I think you're really going to be hurting if you only have 1 Wizard's spellbook to use.
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My problem with your kind of party though is that it would take too long to play with. The bard can identify everything, otherwise I would have to pay to get them items identified or use spells, and preparing for each night would take longer. The multiclassed chars also levelup slowly.
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The slower level gain is of course the price one pays for going multiclass--but I think the only thing I'm really going to mind is having to wait twice as long before anybody can cast Time Stop. But when I think about the number of Greater Whirlwinds and the like this crew will be able to unleash per day, I get all tingly.
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The drawback is that the half-elf ranger/cleric cannot put 3 proficiency points into two weaponstyle, but that doesn't matter since it should use a shield anyway.
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Yes, they can. My R/C, F/M, and F/I will be Dual-wielders, my F/T/M and F/C/M will be Two-Handers, and my F/T will be Sword & Shield.
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One char was lost, so I'm gonna start over again.
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I know how you feel. I felt like such an idiot when I let my F/T get trapped. Now I have to roll stats for them all over again. Good luck with your crew!