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Old 01-27-2006, 05:56 PM   #9
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
Quote:
Originally posted by el_kalkylus:
The totemic druid makes the beginning so much easier that I wouldn't like to be without him. And since the druid doesn't have cleric spells, I also want a ranger/cleric. Pretty much that's how I reason.
Okay, that all makes sense, I just don't think that having some really good free summons early in the game is enough to justify that much change to your final party makeup. In long-endurance fights later in the game, I think you're really going to be hurting if you only have 1 Wizard's spellbook to use.

Quote:
My problem with your kind of party though is that it would take too long to play with. The bard can identify everything, otherwise I would have to pay to get them items identified or use spells, and preparing for each night would take longer. The multiclassed chars also levelup slowly.
The slower level gain is of course the price one pays for going multiclass--but I think the only thing I'm really going to mind is having to wait twice as long before anybody can cast Time Stop. But when I think about the number of Greater Whirlwinds and the like this crew will be able to unleash per day, I get all tingly.

Quote:
The drawback is that the half-elf ranger/cleric cannot put 3 proficiency points into two weaponstyle, but that doesn't matter since it should use a shield anyway.
Yes, they can. My R/C, F/M, and F/I will be Dual-wielders, my F/T/M and F/C/M will be Two-Handers, and my F/T will be Sword & Shield.

Quote:
One char was lost, so I'm gonna start over again.
I know how you feel. I felt like such an idiot when I let my F/T get trapped. Now I have to roll stats for them all over again. Good luck with your crew!
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