View Single Post
Old 01-27-2006, 04:43 PM   #7
el_kalkylus
Drizzt Do'Urden
 

Join Date: March 3, 2001
Location: Stockholm, Sweden, Sweden
Age: 45
Posts: 669
SixOfSpades, I see your points. You said I have too many priests spells. That may be, but what I really want is their fighting abilities and ironskin, and of course chaotic command. The totemic druid makes the beginning so much easier that I wouldn't like to be without him. And since the druid doesn't have cleric spells, I also want a ranger/cleric. Pretty much that's how I reason. I can imagine making a fighter/mage and let it run around with tenser transformation active all the time and kicking butt too. That would be one nice monster absorber. My problem with your kind of party though is that it would take too long to play with. The bard can identify everything, otherwise I would have to pay to get them items identified or use spells, and preparing for each night would take longer. The multiclassed chars also levelup slowly.

The thing about humans is that they get bonuses from previous classes. Come to think of it, it was probably a bad idea to make the ranger/cleric a human since I don't take any advantage of the rangers kit and dualling into a fighter is better than dualling into a cleric, so a multiclassed ranger/cleric is probably the better choice. The drawback is that the half-elf ranger/cleric cannot put 3 proficiency points into two weaponstyle, but that doesn't matter since it should use a shield anyway.

The party tried to kill the shadowdragon just now, but failed. One char was lost, so I'm gonna start over again. This time with a few small changes. Wzardslayer will be a kensai instead with grandmastery in daggers, and ranger/cleric will be a half-elf. The ranger/cleric will be the main tank in the beginning, almost alone followed by Keldorn and totemic druid.
__________________
Anything that can go wrong will go wrong.
el_kalkylus is offline   Reply With Quote