01-17-2006, 01:12 AM
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#10
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Zhentarim Guard 
Join Date: July 12, 2005
Location: Australia, if you must know.
Age: 59
Posts: 320
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Gimli,
It's hard to know where 'hints' stop and 'cheese' starts, or where 'helpful advice' turns into 'spoilers'.  Again, you seem to already have a good handle on the game, so I'm not really sure what advice you might find useful.
Again;
Spoiler: Ctrl-A or click-and-drag-over-below to reveal.
Watcher's Keep is a multi-level dungeon. There is a lot of experience points to be picked up in it, some good treasure, albeit there are a few items that cannot be upgraded until you get into the Throne of Bhaal expansion part.
Given that you are new to Watcher's Keep, I would suggest that the first two levels are do-able with a well equipped Chapter 3 party - but that's not to say that you necessarily should do them. Eventually Level 1 involves you initiating a ritual, and it will lead you to a few good weapons, although none that your party have put points into as far as I can see ...
... so you might opt to go in to the Keep, fight the baddies and search the Level 1 shelves and chests for treasure, and bail out before doing the ritual. If you choose to press ahead, 'great'. If not, 'great'.
I would say that I have found Level 3 to be pretty difficult, and I would suggest you hold off until at least Chapter 6.
One that you 'might' have missed;
Seeing that you know how to steal and seemingly don't have a problem with it, the Armorer/Fletcher in Waukeen's Promenade really is worth plundering. The suits of Flull Plate for your Berserker-Cleric and Inquisitor (allows you to wear Rings or Cloaks of Protection) and the 80 Arrows of Dispelling are of particularly good value to your party, while you might as well pick up any shields, Arrows of Biting, etc. that are available there.
A couple of other comments on your group;
As indicated earlier, the group is well balanced, and I'm not really sure what I can add that isn't already apparent. Your Berserker-Cleric will probably be your main tank, but with her good saving throws and decent AC the Inquisitor should perform well as the secondary front liner. I tend to use the Blade's offensive spin more than their defensive spin after appropriate buffs (I hardly ever use the Blade's Bard Song, but that may be just my approach). Your Swashbuckler-Mage would seem to be well suited to take on the traditional 'behind the lines' role of spell casting, and otherwise poor man's archer.
Your Blade will want Celestial Fury, and if you can do that before the boat ride, so much the better. I'm not sure if you want tips (cheese) on the (unmodded) Guarded Compound or not.
If you play with the AI 'on', you might want to put your Swashbuckler-Mage into the Thief (Scout) script if you have half-decent or better steath.
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