Thread: what party?
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Old 12-23-2005, 06:10 PM   #27
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
Quote:
Originally posted by Saverico:
you dont mean that cleric/mage do you. Maybe i didnt play the whole game through but these are 2.5rules which means she will be leveling like 9/9 10/9 10/10 etc. I dont see how she could have spells powerfull enough that compare to high level ones that she WONT get.
Doh. Must have missed this before. Pure D&D has rules about what levels certain races are allowed to reach--these rules are not carried over into Baldur's Gate. (Even though the Character Creation screen says "Humans are the only race that can play as any class, and advance to any level.") Take it from me: Race is irrelevant when it comes to gaining levels. There ARE no spells (except Druid-only and Wild Mage-only spells) that a Cleric/Mage cannot get, they simply have to wait twice as long to be able to cast them. So, provided you've installed Throne of Bhaal (or at least an EXP cap remover), any Cleric/Mage in your party will eventually be casting every spell in the game. If you're concerned about wanting to cast the high-level spells as soon as possible, just include a pure Wizard (which you say you've done with your conjurer), and let the C/M be your backup. I frequently find that it's good to have a spare, allowing you do do things like cast Web just one second after a Greater Malison, and the like.

But for now, I think you're OK on the Wizard spells: What you need is more Warrior muscle, Minsc and Jaheira aren't going to be able to handle everything on their own. For a 6-person party, this is my ideal mix:

2.5 Warriors
1 Priest (1/2 a Cleric, 1/2 a Druid)
Around 0.75 of a Thief
1.5 Wizards
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