Quote:
Morgeruat said:
RE the mod which places a % miscast on armor, what about changing that to wild surges per the Wild Mage spells, would definitely make things more interesting than a simple "spell failed" dialog.
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It makes no sense to me. When wearing clumsy armour that limits movement you sometimes lose a spell because you fumble some magical gesture required for the spell. When being a wild mage you sometimes lose a spell because the mysterious energies you tried to channel broke free from you control. Those are not the same thing.
And if you apply the wild surge tables to armour, you must also apply them to being interrupted while casting, like being hit whit an arrow. Imagine trying to fry some goblins with a fireball. An arrow hits you. You accidentally change your gender instead of the intended explosion of fiery destruction.
Yes, it does make things more interesting but when I try to slow poison on myself I don't want to accidentally summon a balor if it fizzles.
edit: broken quote tag
[ 11-22-2005, 07:01 AM: Message edited by: Iron Greasel ]