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Originally posted by Karrde:
.... d&d 3.x gives the penalty for off-hand weapons which are pretty large. thats why i would like to use a larger sword in the main hand and a smaller in the off hand (parry-like weapon).
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It makes sense to carry the lighter weapon in your weaker hand, but for Baldur's Gate, it's the opposite that's actually more efficient. The first attack of each round depends on the Speed Factor of the weapon in your *main* hand, and your offhand weapon always hits last. So, if you have a really heavy weapon (Flail) in your right hand and a really light one (Dagger) in your left, that makes sense in the real world, but in BG you're just slowing yourself down, possibly even costing you Attacks per Round because your opening Speed Factor is so high. (NOTE: This refers only to weapons *in general,* not specific weapons. I am not advising anyone to offhand the Flail of the Ages here.)
Quote:
Originally posted by Morgeruat:
RE the mod which places a % miscast on armor, what about changing that to wild surges per the Wild Mage spells, would definitely make things more interesting than a simple "spell failed" dialog.
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More "interesting," yes, but that would make Wild Mages much less unique, thereby robbing them of one of the main reasons why they're fun. There's no point in stealing anybody's thunder.