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Old 09-22-2005, 01:51 PM   #3
Morgeruat
Jack Burton
 

Join Date: October 16, 2001
Location: PA
Age: 45
Posts: 5,421
aside from proficiencies there are other things to look at, for missile weapons have a character with a good dex (and for slings, daggers, throwing axes, etc a good strength for damage bonuses, also consider rate of fire, darts have low damage, and don't get str bonuses (although they should), but they have an extremely high APR.

For melee weapons, base damage is good to consider as is what type of armor you expect to be going against (blunt weapons are great against plate-type armors, piercing is good against mail armors like chain mail and ring mail.

Base damage is nice, but it helps to know what magic items are out there, ie 2-handed sword is nice damage and has plenty of nasty magic weapons (Carsomyr, silver sword, Lilarcor(sp?), etc, while some like katana have a relatively small variety, but those are very powerful (Dak'kon's Zerth Blade, Celestial Fury), flails have really only one really useful weapon, the Flail of Ages (which is one of the better items in the game).

basically find what you want to do from playing through the game, pick out the best of the best eq and build your characters around those weapons, or assign the weapons you like to characters who can already use them.
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