For each of the 6 statistics, the game does indeed "roll" four 6-sided dice, then ignores the lowest one. This explains why you see 21 times as many natural 18s as you do natural 3s. I'm not quite sure what it does when the race and class of the character come into play....for example, Thieves are required to have at least 9 Dexterity. Perhaps, if the game rolls a DEX of 8 or lower, it simply rolls again until reaching a legal value. And then, I suppose, racial modifiers (for Dwarves, Elves and Halflings, in the case of Dexterity) are applied.
I believe my best natural roll was a 96, on a Cleric/Mage. It's easier to get high totals on Multiclassed characters, as well as classes such as the Paladin or Ranger. Try rolling a Ranger/Cleric and you'll see what I mean: It's almost impossible to roll a bad one.
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Volothamp's Comeuppance
Everything you ever needed to know about the entire Baldur's Gate series......except spoilers.
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