Elminster 
Join Date: March 1, 2001
Posts: 400
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Having faced heavy opposition in the circus tent, we set out in search of somewhere to sleep. Rather than looking around the commercial district, I decide that we should go find the slums of the city, since there's likely to be a cheaper tavern with peasant and merchant type rooms that might be more to our liking. We head there, and are quickly interrupted by a fellow named Gaelan Bayle. He seems to think he's a pigeon, as he's cooing all the time, but he knows a little too much to be taken as a fool. Specifically, he seems to know something about Imoen and the people that took her. We follow him to his house, where he explains to us that his friends will be willing to help out for 20,000 gold. Of course, having been captured by that mage and only having a few spare magical items from the circus and Jasper the friendly bard, my party is in no position to pay 20,000 gold. Not to mention that we're clearly not equipped to take on both the Cowled Wizards, who took Imoen, and Irenicus. We'll wait until we can mop the floor with them, and then strike. Gaelan offers his nephew to take us to the local tavern, the Copper Coronet, where a young lady is apparently looking for people like us. The boy also offers to take us to the Temple district, where apparently a search for warrior clerics is ongoing.
We head for the inn, but rather than talking to the girl, we talk to Bernard, the manager. We sell him our spare equipment, and purchase some time in the merchant class rooms. I also take the opportunity to actually memorize some spells, since I don't seem to remember any at the moment. We wake up, and head out the door, as I want to go to the government district. With luck, maybe we can persuade the Cowled Wizards into just giving back Imoen and sparing us the trouble of fighting.
We enter that area of the city, and encounter a brightly colored gnome, who is selling artifacts. They seem to be illegal, but he appears to have some talent as a tinkerer nonetheless. I ask him to join my party, as I can use a thief. I could also use a mage, which he is, but I'd prefer one with a bit more experience and some more spells. Still, he'll do well as a backup. In the process of all of this, I have to lie to a government official who wants to arrest the poor fellow. Put a sock in it, you stupid popinjay- even your guard thinks you're annoying!
We head north just a bit, and run into a pack of people about to torch a drow. Now, I currently have a friendly one in my party, and I'm loathe to have her next on the chopping block. Also, I think I recognize the drow- it's Viconia, who I briefly associated with while hunting bandits. And finally, the leader of this mob is a priest of Beshaba. Anyone crazy enough to follow THAT god ought to be opposed, so my party and I decide to fight his followers. We rescue Viconia, but I decide that I'm cleric enough for this part. We part amiably though, and she tells us she'll be in the graveyard. Artistic, I suppose, in an annoyingly macabre sort of way.
We head back towards the government headquarters, where I encounter a fellow telling me a Cowled Wizard, Tolgeiras, would like to speak with me. That's slightly frightening, but I figure I might as well go in, since getting even more on the bad side of these folks would be a seriously dumb idea. Tolgeiras tells me that he'll look into Imoen's situation, but in the meantime, he wants me to hunt down Valygar, a murder. Looking for gold to buy passage and to help the common good, I agree despite some misgivings over his eagerness. We go down to the Docks to seek out his house.
At this fellow's house, a few lies manage to get us a lead on where he is: we should talk to his friend Suna Seni, in the Copper Coronet. Something about this is really starting to bother me though- the guy inspires loyalty in his servants, leading me to believe the Cowled Wizards are after him for some other reason. Nonetheless, I'll track him down, and help him if he's good. Of course if he's not, I'll kill him. Either way, justice prevails.
Seni tells me that Valygar might be at a wilderness location in the Umar Hills, and that he's a ranger. That clinches it: these Cowled fellows are lying scumbags. I decide that it would be poetic justice to help him out, so we leave for the City Gates. On the way out, we run into some attackers, and deal with them handily. They weren't hard, but...I'm somewhat worried. Either they knew who we were, and thus decided to go for a bounty, or they didn't, and the slavers have more power here than they really should have. Anyways, we leave through the City Gates, and head out to the Umar Hills. A woman cries to us about her lost son, and we promise to look, though I have no plans to go too quickly. I have my own things to take care of, hugely powerful mages to kill, you know? Anyways, we are confronted by a ranger, who lets me through when I promise I'm not with those in the Cowls. Eventually, I get to Valygar's cabin.
The ranger doesn't seem to be half bad. He's a nice sort of fellow, and terribly upset over killing the Cowled Wizards who decided to attack him. This all points to it being a good idea to have him in my party. I have him replace Minsc, as he's a good, level headed sort of guy. We travel back the city, all getting exhausted on the way, and stop into the Copper Coronet where I finally meet the girl I was told about. Nalia is her name, and she needs help with her keep, which has fallen under attack. I promise her we'll help, and tell her to join with us. Then we rest...something DESPARATELY needed.
(Gotta go for now...more later)
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